Welcome to DCEmulation!

From DCEmulation

The site is currently under renovation. We have moved to a private-wiki-based system and we all are working hard to present you a renovated DCEmulation. While we still have various tutorials, technical articles, and more that need to be transferred to the wiki, please bear with us as our contributors make the time.

There are currently 336 entries in our wiki--with more on the way.

In the mean time, you may go to the DCEmulation forums for any other information. Our site has been based on the forums for years, so enjoy your stay.

Sqrxz 3 – Adventure for Love

Posted by Stryfe on Dec 31, 2011 at 9:52pm - 1 Comments
Via http://www.sqrxz.de

Sqrxz-Team wrote:

Sqrxz 3 – Adventure for Love (Dreamcast)



Is out!

Temporary download: http://scene.org/dir.php?dir=%2Fparties%2F2011%2Ftum11%2Fgame/

SNES4ALL Beta 2

Posted by Juan on Dec 30, 2011 at 11:48am - 2 Comments

Chui just released a new beta of this SNES emulator bringing a considerable speed boost as seen on the video below:



Some more features mentioned: MMU usage for direct access to memory, PVR hardware for drawing SNES tiles, hardware scaled resolution and a separate build with enhancement chips (SDD-1, SA1) support.

For further details and the downloads, check Chui's SNES4ALL page.

Source: Dreamcast.es

pokemini 0.5.1 released

Posted by Stryfe on Dec 29, 2011 at 10:08pm - 0 Comments
Quote:
Lastest version: 0.5.1 - December 18, 2001

Portable homebrew-emulator for Pokémon-Mini.

0.5.x features a debugger and "sync cycles" option which allow improving performance (at cost of accuracy) along with many other features, improvements and new platforms

Image

Please note that the emulator still in alpha phase.

Note for Linux users: Debugger have GTK+ and SDL dependencies.

Available platforms

Windows (Debugger)
Linux (Debugger)
Windows (Native)
Windows (SDL)
Linux (SDL)
Nintendo DS
PlayStation Portable
GP2x Wiz
Dreamcast
Dingoo (Dingux)

Available tools

Color Mapper v1.2
PokeMini Image Converter v1.0
PokeMini Music Converter v1.0
PokeMini Libraries for Pokémon-Mini (MIT Licence)
FreeBIOS v1.3

Tools are available in debugger package, FreeBIOS is available in source code

Information about platforms

Windows/Linux SDL

Use Left and Right on ROM selection to page

Note for Windows users: Use C+Left / C+Right on ROM selection to change drives

"Escape" key will enter/exit the menu

To exit the emulator either close the window or select "Exit" inside the menu. Alt+F4 is also implemented in 0.5.x

Native / Windows GUI

The platform code was completely rewritten and now is working again!

Features Force-Feedback support and stretchable window

PlayStation Portable

Good speed emulation, increasing "sync cycles" has no effect.

"Generated" sound engine only

Dreamcast

Good speed emulation, increasing "sync cycles" has low effect.

"Generated" sound engine only

Nintendo DS

Slow emulation, increase "sync cycles" to speed up emulation speed.

"Generated" sound engine only

GP2x Wiz

Full speed emulation.

Dingoo (Dingux)

Not tested, I don't own the Hardware.

Lastest Changes

0.5.1 Changes

Relative files are now launched from current directory

Fixed notification message display in 32bpp

Added 50% Scanline LCD filter

New Tools (Available in Debugger package):

PokeMini Image Converter

PokeMini Music Converter

Debugger only:

F1 shortcut for documentation

Improved external launcher

IRQ Window "Frames in single-row" initialization fixed

Minimized windows won't be rendered now

Added "Character Set -> From file..." in Memory viewer

Added "Memory data" in Memory viewer with Import, Export, Copy and Fill operations.

Win32 Only: Fixed DirectDraw surface pitch

About Pokémon-Mini games with colors

This was an experiment of how to add colors information into roms while remaining 100% compability, the real system doesn't support colors, only the emulator can display the extra information.

For full documentation check the documentation provided with the debugger package.

Extra notes

Check readme.txt for more information.


Download (Plain Files)
Homebrew Compatibility List

Vigoroth Le Livreur v1.41

Posted by Stryfe on Dec 29, 2011 at 9:51pm - 0 Comments
Another release I've overlooked, this fixed version came out about a month ago.

Quote:


README;
______________________________
Vigoroth the delivery man V1.4
______________________________

Plateform : Caanoo , Dreamcast , GP2X , Mac OSX , NDS (Microlua) , Pandora , Wii , Windows.
Type : Minigames

Vigoroth the delivery Man is a collection of 4 minigames.
You must help him to reach his goal.
He must for example delivers packages or
collects apples.

You got the Sega Dreamcast version

Note: This game is available in English and in French.

____________
INSTALLATION
____________

It's simple.
Just burn it on a CD with a software like DiscJuggler.
But :
-You must burn it with a speed of 8x.
-You must burn it on CD-R and NOT ON CD-RW or else it will not work !
-Your Dreamcast must be a model before October 2000 or else , it might not run homebrew !


V1.4:
-Add ammunitions in the third minigame to make it more fun.
-Fix a lot of bug. (Sega Dreamcast)
-Add the support of Analog Stick ! (Sega Dreamcast)
-The Menu is a little mmmm better.
-Corrects some mistakes. (English version)


This version will be for a moment a Sega Dreamcast Exclusive.
So be patient for others ports.
Thanks :)


Download (CDI)
Home Page

AES4ALL/NEO4ALL: New Neo-Geo emulator releases

Posted by Stryfe on Dec 29, 2011 at 3:59pm - 0 Comments
Chui has released new updates to his already very great AES4ALL, and NEO4ALL, emulator lines.

Chui wrote:
Sorry the long delay, but I have a good news: A new release of NeoGeo emulators AES4ALL and NEO4ALL for Dreamcast and Dingoo (legacy Dingux).

Now, AES4ALL has SD-Card support (yes, MMU using SD instead CD is more fast, so more playable for large NeoGeo roms) and fixes Yamaha timmings:




NEO4ALL can load ISOs from SD-Card too but there are not CDDA tracks for now:



About Dingoo, runs same speed using a bit of overclock.

MORE INFO AND DOWNLOADS AT NEO4ALL SITE


Okay. Maybe this was a couple months back, but I haven't loaded up my DC in a while. :mrgreen:

Downloads can be found in the quoted link. Don't forget to stop by the DCEmulation, or DCEMU, forums to give feedback, or to thank Chui.


[Original Post]

Artemio's 240p test suite for Genesis, Sega CD and Dreamcast

Posted by Christuserloeser on Dec 02, 2011 at 6:32am - 1 Comments
via Sega-16.com

Artemio wrote:
Hello guys,

I am developing this software for the Genesis, Sega CD and Dreamcast. It is a homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course Tv processing of 240p signals.

It has tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them. These have been tested with video processors on real hardware and a variety of displays, including CRTs and Arcade monitors via RGB.

As a secondary target, the suite aims to provide tools for calibrating colors, black and white levels for specific console outputs and setups.

It includes, amongst other things: a PLUGE pattern, Color Bars, Gray Ramp, Grid and Drop Shadow test.

Image

Here is the link with all the information:

http://junkerhq.net/xrgb/index.php/240p_test_suite

And the downloads:

http://code.google.com/p/240p-test-suite/downloads/list

If you are interested, all you need is either a Dreamcast and a CD-R, a flash cart for the Genesis or a CD-R for the Sega/Mega CD. I want to port it to other platforms which have a viable SDK, and all suggestions are welcome. I intend this tool to be community driven, so shoot with your features, graphics and code =)

Also, all code is open source and available to the public.

Yabause 0.9.11 Released

Posted by BlueCrab on Nov 27, 2011 at 7:17pm - 5 Comments

The Yabause team has released version 0.9.11 of our Sega Saturn emulator. There have been plenty of changes made to the emulator since its last release over two and a half years ago. There haven't been all that many changes that are in the Dreamcast version beyond the normal slew of general updates, at least none that made it into the binary that's released yet. I wasn't about to let that stand in the way though of delivering the core updates that have come with the rest of the release.

Anyway, you can grab the Dreamcast version from the Sourceforge download page here: http://sourceforge.net/projects/yabause ... 2/download

Or you can grab the source code and all the other versions from the Yabause download page:
http://yabause.org/download/

STURMWIND Special Edition announced!

Posted by Christuserloeser on Nov 08, 2011 at 7:21am - 3 Comments
via www.seganews.net
Image

RedSpotGames lets us know their upcoming Dreamcast shooter Sturmwind has been rescheduled to December 22nd instead of its original ‘November 2011′ date. The extra time will used to fine-tune the game.

Apart from this reschedule RedSpotGames also announced a new limited edition of the game. The ‘Windstärke 12′ edition will come with an additional Soundtrack CD, 3D Model and ‘Tactical Guide’ booklet.

Links:

GunLord Trailer #1 - NGDEVTeam's new Dreamcast game

Posted by Christuserloeser on Oct 26, 2011 at 3:41am - 3 Comments
via http://www.ngdevteam.com/

The long awaited GunLord trailer is now online:



GunLord for NEOGEO AES,MVS and Dreamcast is for now exclusively available [for pre-order] at http://www.ngdevdirect.com/

All pre-orders receive exclusive pre-order bonus such as a sticker set.

The game's website features a good choice of screenshots:

http://www.gun-lord.com/

Please follow NGDEVTeam on Facebook for more details to come: http://www.facebook.com/ngdevteam

4ALL emulator updates

Posted by Juan on Oct 23, 2011 at 12:17pm - 3 Comments

Chui has released new versions of NEO4AALL (NeoGeo CD emulator) and AES4ALL (NeoGeo home console emu). Both at RC4, adding SD card support and "Yamaha fixes".



There's also a new version of DCaSTaway, the Atari ST emulator, bringing some bugfixes at RC7.

Get them all at Chui's site

Source: Dreamcast.es



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