Search found 102 matches

by multiverse
Sat May 29, 2004 1:42 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chanka Released
Replies: 88
Views: 7662

what should those of us with no dumping tools do? :? glad theres finally one of these out though :D
by multiverse
Wed Apr 21, 2004 10:22 am
Forum: Programming Discussion
Topic: DCFreeDev in English... Stupid hack.
Replies: 1
Views: 466

i havnt been able to figure out how to use the freedev setup, when i open devc++ theres no option to start a dreamcast project. maybe having it in enlgish will help...
by multiverse
Tue Apr 20, 2004 2:18 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: State of the Scherzo address
Replies: 183
Views: 18155

Wow, nesterdc with online! thats so awesome! thanks scherzo, were all looking forward to your projects!
by multiverse
Fri Mar 05, 2004 10:45 am
Forum: Programming Discussion
Topic: Dev-C++ Dreamcast Programming Step by Step
Replies: 45
Views: 6017

Ok, I did what you said and tried to complie the PNG example, but I recieved the following errors PNG.elf C:\Dev-Cpp\Examples\DreamCast\PNG\PNG.elf NG.elf: No such file or directory. C:\Dev-Cpp\Examples\DreamCast\PNG\Makefile.win [Build Error] [all-after] Error 1 Any help would be appreciated. are ...
by multiverse
Thu Mar 04, 2004 12:21 pm
Forum: Programming Discussion
Topic: Dev-C++ Dreamcast Programming Step by Step
Replies: 45
Views: 6017

Dev-C++ Dreamcast Programming Step by Step

I think the other post had to many replies so I wanted to make things easier to find: Download this file: http://la.cible.free.fr/DreamCast/Dev-C++/DC-Dev-C++-0.2.rar This file includes KOS 1.2 Gcc SH4 & newlib 2 examples DC-Tool Dev-C++ Template for Dreamcast Projects Download and Install Dev-C...
by multiverse
Tue Mar 02, 2004 4:19 pm
Forum: Art, Skins, and Covers
Topic: How many images to make it look like walking?
Replies: 7
Views: 670

ya i know what u meant i just didnt think there were so many frames in a walking animation so i thought u were talking about something else

thanks for the help everyone, better start looking for some sprite sheets or something
by multiverse
Tue Mar 02, 2004 1:50 pm
Forum: Art, Skins, and Covers
Topic: How many images to make it look like walking?
Replies: 7
Views: 670

well metroid is very smooth, i dont think i need that level of smoothness, ill probably stick with 3 or 4.
by multiverse
Tue Mar 02, 2004 1:21 pm
Forum: Art, Skins, and Covers
Topic: How many images to make it look like walking?
Replies: 7
Views: 670

i dont think ur talking about the same thing i am...like in mario, are you saying that there are 15 pictures of mario each with their foot in a slightly different place?
by multiverse
Tue Mar 02, 2004 11:58 am
Forum: Art, Skins, and Covers
Topic: How many images to make it look like walking?
Replies: 7
Views: 670

How many images to make it look like walking?

I am working on a platformer game and I want to know how many different images are needed to make it look like my character is walking. right now I have it alternating between 2 images and it looks very strange, i might be using images that dont work well together...is 2 enough or do i need more for...
by multiverse
Sun Feb 29, 2004 1:11 pm
Forum: Programming Discussion
Topic: Platform Game - Jumping Sprite
Replies: 18
Views: 1635

thanks BA, the first method suffices, looks pretty good. #include <SDL/SDL.h> #include <SDL/SDL_Image.h> SDL_Surface *screen; SDL_Surface *back; SDL_Surface *charpic; int done, charposx, charposy; int jump_timer = 0; Uint8* keys; int on_ground = 1; int jump_speed = 5; void InitImages() { back = IMG_...
by multiverse
Sun Feb 29, 2004 8:31 am
Forum: Programming Discussion
Topic: Platform Game - Jumping Sprite
Replies: 18
Views: 1635

ugh doing that causes some wierd stuff to happen... if ( keys[SDLK_SPACE] ) { if(spacetimer == 20){spacetimer = 0;} spacetimer++; if(spacetimer < 10){charposy-=10;} } if(spacetimer > 10 && spacetimer < 20){spacetimer++;} if(spacetimer < 20 && spacetimer > 10 && charposy < 340...
by multiverse
Sun Feb 29, 2004 7:59 am
Forum: Programming Discussion
Topic: Platform Game - Jumping Sprite
Replies: 18
Views: 1635

yes im changing button a to "while (keys[SDLK_SPACE])". so if i cant use a while loop inside an other while loop maybe i can make a timer that checks through how many loops the space bar has been held. once the space timer reaches a certain number, or the character reaches max height, it w...
by multiverse
Sat Feb 28, 2004 7:55 pm
Forum: Programming Discussion
Topic: Platform Game - Jumping Sprite
Replies: 18
Views: 1635

as soon as i try to put that while loops inside my main while loops it freezes the program. why?
by multiverse
Sat Feb 28, 2004 7:15 pm
Forum: Programming Discussion
Topic: Platform Game - Jumping Sprite
Replies: 18
Views: 1635

one quick question - what is the var jumpness?

also, i dont quite get how it is suopposed to know when to start falling
by multiverse
Sat Feb 28, 2004 6:47 pm
Forum: Programming Discussion
Topic: Platform Game - Jumping Sprite
Replies: 18
Views: 1635

ya im a programmer hehe, thanks for the help what i had wasnt working very well: #include <SDL/SDL.h> #include <SDL/SDL_Image.h> SDL_Surface *screen; SDL_Surface *back; SDL_Surface *charpic; int done, charposx, charposy; int spacetimer = 0; Uint8* keys; void InitImages() { back = IMG_Load("back...
by multiverse
Sat Feb 28, 2004 3:35 pm
Forum: Programming Discussion
Topic: Platform Game - Jumping Sprite
Replies: 18
Views: 1635

one more question...

that code gets him up but how do i make him come back down? i have to code in gravity somehow, should i have a gravity function that always bring the char down unless hes not the ground?
by multiverse
Sat Feb 28, 2004 2:36 pm
Forum: Programming Discussion
Topic: Platform Game - Jumping Sprite
Replies: 18
Views: 1635

ya, my idea was pretty dumb, thanks for the much better and simpler idea. "Things should be as simple as possible but no simpler" i should have remembered that...
by multiverse
Sat Feb 28, 2004 11:43 am
Forum: Programming Discussion
Topic: Platform Game - Jumping Sprite
Replies: 18
Views: 1635

Platform Game - Jumping Sprite

How do people create the jumping effect in platform games like mario/sonic? I was thinking that the sprite could just follow a parabola. so you just have a parabola like: -3x^2+(wherever the land would be) and then make a function that when the user presses the jump button the sprite starts going to...
by multiverse
Mon Feb 02, 2004 12:01 pm
Forum: Programming Discussion
Topic: Visual MinGW
Replies: 16
Views: 1385

this sounds like it would be awesome! good luck with this. Im looking forward to it working since I just reformatted and reinstalled XP and my DCDEV environ is gone :( I didnt really like compiling with my MingW anyway, command line stuff and all :x the Dev C++ environ has caused me some problems ev...
by multiverse
Sun Feb 01, 2004 4:41 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Best DC emu for PC that runs emus/homebrew only ?
Replies: 8
Views: 660

well all the emus out there seem to be a bit temperamental with my system, all I have been able to do is get the sega licensing information up and it freezes after that for me.