Search found 366 matches
- Fri Feb 09, 2024 2:29 am
- Forum: Official Sylverant PSO Server Forum
- Topic: PSOBB Decompilation Project
- Replies: 2
- Views: 159
Re: PSOBB Decompilation Project
Decompilation projects take years, even when you have many people working on them. Nobody has attempted it for any generation 6 console games to my knowledge, as they're much more complex than generation 5 games, and the OOT decompilation project was already a years-long effort. Yeah, I understand....
- Thu Feb 08, 2024 8:33 am
- Forum: Official Sylverant PSO Server Forum
- Topic: PSOBB Decompilation Project
- Replies: 2
- Views: 159
PSOBB Decompilation Project
Hello to everyone. As you might have heard, there are many decompilation projects - where people completely reverse a code of the game, translate it back (I believe this step is done with IDAPro Decompiler plugin) to pseudo-C or perfectly compilable C code, they even rename back variables so they ha...
- Tue Jan 16, 2024 8:50 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Announcing Elysian Shadows DC
- Replies: 64
- Views: 35462
Re: Announcing Elysian Shadows DC
Thanks for the update, waiting for the stuff to appear in public GitHub repo! What dreamcast lacks, is any kind of finished game engine, which can allow you to create games on the same abstraction level as you might by using any modern engine like unity3d or unreal engine. To build a dreamcast game,...
- Wed Jan 10, 2024 8:54 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Announcing Elysian Shadows DC
- Replies: 64
- Views: 35462
Re: Announcing Elysian Shadows DC
Since you're back online, do you plan on releasing dev tools and dev instruments you developed during Elysian Shadows production?
- Thu Nov 25, 2021 10:42 am
- Forum: Gaming Forum
- Topic: How to do pro bono work right?
- Replies: 2
- Views: 1111
Re: How to do pro bono work right?
Lol, to everybody who invested money into this project, here's his finger: https://www.instagram.com/p/CSX1HmRnvac/
Seems like Falco turned into ultimate giga-chad version of himself.
Seems like Falco turned into ultimate giga-chad version of himself.
- Thu Nov 25, 2021 10:39 am
- Forum: Gaming Forum
- Topic: How to do pro bono work right?
- Replies: 2
- Views: 1111
Re: How to do pro bono work right?
Oh yeah, this guy.Falco Girgis
I recently read a full thread on reddit in r/HobbyDrama about ElysianShadows, interesting enough, it got like 1000 upvotes or even more.
- Thu Sep 16, 2021 2:41 am
- Forum: Off-Topic Forum
- Topic: Before this forum dies:
- Replies: 143
- Views: 60862
Re: Before this forum dies:
What's goin' on?
- Tue Sep 14, 2021 12:14 pm
- Forum: Programming Discussion
- Topic: Makefile Help
- Replies: 5
- Views: 930
Re: Makefile Help
Yes I can help, could you be more specific?
What have you tried, what's in your makefile, can you attach your entire program and copy-paste the console window output?
What have you tried, what's in your makefile, can you attach your entire program and copy-paste the console window output?
- Thu Sep 09, 2021 7:57 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Wanted: Developers - Ghost Cores
- Replies: 7
- Views: 1285
Re: Wanted: Developers - Ghost Cores
What do you have in mind?
- Tue Sep 07, 2021 10:56 am
- Forum: Programming Discussion
- Topic: Makefile Help
- Replies: 5
- Views: 930
Re: Makefile Help
You just copy a template and fill it with your values.
You have targets here and source files, target is the thing that is being built, and sources are the thing that target consists of.
Try this https://makefiletutorial.com/#getting-started
You have targets here and source files, target is the thing that is being built, and sources are the thing that target consists of.
Try this https://makefiletutorial.com/#getting-started
- Fri Sep 03, 2021 9:15 am
- Forum: Programming Discussion
- Topic: Cheap object collision
- Replies: 2
- Views: 903
Re: Cheap object collision
Why can't you use C++ library?
The simplest way to do collisions is AABB boxes, you don't even need collision engine for that.
The simplest way to do collisions is AABB boxes, you don't even need collision engine for that.
- Fri Sep 03, 2021 9:03 am
- Forum: Programming Discussion
- Topic: Makefile Help
- Replies: 5
- Views: 930
Re: Makefile Help
What exactly do you need help with?
Creating a makefile or you need help converting your binary into cdi format?
Creating a makefile or you need help converting your binary into cdi format?
- Thu Mar 18, 2021 9:21 am
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire Source Code Release
- Replies: 8
- Views: 11886
Re: In The Line Of Fire Source Code Release
I want to point out few thing with your code. First of all, please don't take my remarks personally, this is only for your improvement. 1. General project structure. You mixed concers everywhere project structure can be improved much. For example, you should split concers between different modules o...
- Thu Apr 11, 2019 12:57 pm
- Forum: Programming Discussion
- Topic: Building reicast for Windows x64
- Replies: 3
- Views: 873
Re: Building reicast for Windows x64
Actually basic visual studio setup is enough to build Reicast. What errors exactly do you have? Can you copy them there?
- Thu Apr 11, 2019 12:55 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Dreamcast Save Editing
- Replies: 21
- Views: 7220
Re: Dreamcast Save Editing
Actually you touched a very complicated topic. What you're asking is the crosssection of knowledge in different domains - reverse engineering (mainly), programming, well, yep ,that's it. I suggest you to start from basic things, learn some basic programming, some basic Computer science, and slowly g...
- Mon Jan 15, 2018 2:53 pm
- Forum: Developmental Ideas
- Topic: Looking for programmer for Makaqu Engine!!!
- Replies: 13
- Views: 6168
Re: Looking for programmer for Makaqu Engine!!!
Then, why are you even posting in a Dreamcast programming forum? Smart point! You got my ass :D I was sitting sick at home, was bored as fuck, and depressed. Decided to check my old interests. And actually yes, you got my ass. There's something romantic in such things, there's something thart makes...
- Fri Jan 12, 2018 1:45 pm
- Forum: Developmental Ideas
- Topic: Looking for programmer for Makaqu Engine!!!
- Replies: 13
- Views: 6168
Re: Looking for programmer for Makaqu Engine!!!
It always wandered me why people, instead of picking Unreal Engine or Unity, or some other relevant technology, and making a game for modern smartphones\consoles\PC want to make a game for a dead console, which has died more then 10 years ago. Pick relevant technology, learn yourself some scripting,...
- Thu Aug 24, 2017 8:21 am
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire Early Access Beta Released To Public
- Replies: 56
- Views: 41923
Re: In The Line Of Fire Early Access Beta Released To Public
I understand that my opinion might not be popular, but isn't any Dreamcast related development doomed these days?
I mean, sure, it's great thing to do as a fan service, from love to that console, but from financial point of view?
I mean, sure, it's great thing to do as a fan service, from love to that console, but from financial point of view?
- Tue Jan 10, 2017 9:47 am
- Forum: Front Page News and Forum Guidelines
- Topic: Dreamcast Coding Jam 2016 - only 4 days left
- Replies: 2
- Views: 6129
- Mon Dec 12, 2016 4:47 am
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire - Coming Soon!
- Replies: 35
- Views: 31768
Re: In The Line Of Fire - Coming Soon!
Interesting, how they did that.
They have pre-rendered this to texture maps and then applied the textures?
They have pre-rendered this to texture maps and then applied the textures?