Search found 34 matches
- Fri Nov 05, 2004 10:35 pm
- Forum: First Person Shooters Development
- Topic: Prydon Gate source?
- Replies: 6
- Views: 1169
- Tue Aug 19, 2003 3:17 am
- Forum: First Person Shooters Development
- Topic: Prydon Gate: Curse of Korweh
- Replies: 15
- Views: 864
I pretty much knew the canyon wouldn't work on QuakeDC, the map actually goes beyond the extents of the coordinate system, it's so large (that's okay in normal Quake, because the parts beyond the normal extents aren't reachable). The Prydon Gate website will be updated in a few days with a more 'pro...
- Tue Aug 06, 2002 11:51 am
- Forum: First Person Shooters Development
- Topic: Fragger Should be bumped up to "Resident Quake Expert&q
- Replies: 9
- Views: 699
- Tue Aug 06, 2002 11:37 am
- Forum: First Person Shooters Development
- Topic: Codename: Corporal + (split from tuxquaker's topic)
- Replies: 16
- Views: 1069
Resurecting this old topic: Fragger, you did 'revert' it even if you did so unknowingly, since you essentially returned it to a previous (and better) state. The only reason it was different by the time it was released was because of TDA's auto repeat problem. Even though you never saw how it worked ...
- Tue Aug 06, 2002 11:29 am
- Forum: First Person Shooters Development
- Topic: Raptors!
- Replies: 7
- Views: 599
- Fri Jul 19, 2002 10:53 am
- Forum: First Person Shooters Development
- Topic: Prydon Gate (Quake RPG)
- Replies: 21
- Views: 3997
Re Tyne: I did test it, but then I just compiled again with optimizations enabled and the durn thing didn't work. I don't know which optimization did it, but it's a rather strange effect -- everything else works except experience. 1. This was fixed in 1.1, as Tyne said. 2. There are four armor types...
- Sat Jul 13, 2002 6:01 pm
- Forum: First Person Shooters Development
- Topic: Prydon Gate (Quake RPG)
- Replies: 21
- Views: 3997
- Sun Jun 23, 2002 6:42 am
- Forum: First Person Shooters Development
- Topic: Codename: Corporal + (split from tuxquaker's topic)
- Replies: 16
- Views: 1069
- Wed Jun 19, 2002 1:10 am
- Forum: First Person Shooters Development
- Topic: joy menu
- Replies: 8
- Views: 629
- Sun Jun 16, 2002 8:57 pm
- Forum: First Person Shooters Development
- Topic: joy menu
- Replies: 8
- Views: 629
- Sun Jun 16, 2002 8:45 pm
- Forum: First Person Shooters Development
- Topic: New Quake RPG Screenies
- Replies: 15
- Views: 1206
- Fri Jun 07, 2002 2:39 pm
- Forum: First Person Shooters Development
- Topic: New Quake RPG Screenies
- Replies: 15
- Views: 1206
- Fri May 31, 2002 6:27 am
- Forum: First Person Shooters Development
- Topic: Quake RPG Screenshots ahoy!
- Replies: 29
- Views: 3067
- Wed May 15, 2002 4:23 am
- Forum: First Person Shooters Development
- Topic: Starting Mods - How to?
- Replies: 14
- Views: 1062
No RPG won't be a 'true TC'....but it could be with a little effort, I'll have to run it by Ren...err Tyne. The big problem is 90% of the sounds / models I've added to the mod infringe somebody or else's copyright. (much of it Blizzard's). Normally mods can get away with it, but a true standalone ga...
- Wed May 15, 2002 4:16 am
- Forum: First Person Shooters Development
- Topic: Dynamic light in QuakeDC
- Replies: 8
- Views: 1055
- Thu May 09, 2002 9:54 pm
- Forum: First Person Shooters Development
- Topic: Starting Mods - How to?
- Replies: 14
- Views: 1062
- Tue May 07, 2002 9:24 pm
- Forum: First Person Shooters Development
- Topic: Hey TheDumbAss
- Replies: 3
- Views: 540
- Tue May 07, 2002 9:19 pm
- Forum: First Person Shooters Development
- Topic: Starting Mods - How to?
- Replies: 14
- Views: 1062
Just a small correction, the name of the project that is near a 'complete tc' is really OpenQuartz , *not* Open Quake - which in reality is a (now stagnant) Quake engine news site. Open Quartz will one day replace all the content of Quake - but until that day arrives anyone with a few spare hours ca...
- Fri May 03, 2002 7:44 am
- Forum: First Person Shooters Development
- Topic: quake 1 and winXP
- Replies: 2
- Views: 523
- Sun Apr 14, 2002 12:57 pm
- Forum: First Person Shooters Development
- Topic: no .Pak files in my quake 1
- Replies: 20
- Views: 3013