Search found 7389 matches
- Tue Jun 19, 2012 2:11 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Recruiting help: SCOURGE
- Replies: 14
- Views: 6194
Re: Recruiting help: SCOURGE
Though I wouldn't be able to take on a full-time role of any sort, I'd be glad to make myself available for questions or problems regarding DC integration/optimization.
- Sun Apr 15, 2012 6:00 pm
- Forum: Developmental Ideas
- Topic: Revisiting OpenGL + G2 GPU?
- Replies: 4
- Views: 2681
Re: Revisiting OpenGL + G2 GPU?
The limitations of the bus are so severe that you would not be able to feed a new GPU enough data to have it output anything interesting. This could be done, but would not achieve better video than the DC can do by stock, and would take insane amounts of R&D. It would be an extremely frustrating...
- Tue Nov 01, 2011 7:16 am
- Forum: Off-Topic Forum
- Topic: The End is Nigh
- Replies: 41
- Views: 5733
Re: The End is Nigh
DCEmu will never just die completely. Though if DCEmu.com ever dies...
- Sun Sep 18, 2011 10:03 pm
- Forum: Off-Topic Forum
- Topic: Goddamnit, George Lucas
- Replies: 28
- Views: 4426
Re: Goddamnit, George Lucas
Chewie got a medal. I really enjoyed the Adywan version. Highlights for me: * Obi-wan/luke discussion about father/vader/force. It felt sooo much better reorganized as he did it * Han is the only shooter. * Vader/Obi-wan fight. Except for the death scene it felt much more antagonistic and fast paced...
- Fri Sep 09, 2011 8:20 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Happy 9/9
- Replies: 3
- Views: 1017
Happy 9/9
It seems the date just rolls up on me every year. I wish I had realized this last night so I could have released... anything today (I'm sure I could have dug out an old tech demo or something!).
Celebrate a little by showing your DC some love.
Celebrate a little by showing your DC some love.
- Thu Sep 08, 2011 7:17 pm
- Forum: Off-Topic Forum
- Topic: Goddamnit, George Lucas
- Replies: 28
- Views: 4426
Re: Goddamnit, George Lucas
You know part of what made that scene so great, at least to me, was the lack of sound in favor of music. Vader's grunts and the emperor's scream and crackle of lightning were muted in comparison to the swelling music. Anyways, I think Lucas just enjoys the notion of his work being 'organic' and I ca...
- Tue Sep 06, 2011 12:46 am
- Forum: Off-Topic Forum
- Topic: Cease and Desist Letter? WTF
- Replies: 19
- Views: 37395
Re: Cease and Desist Letter? WTF
Someone at Atari simply doesn't know what the hell they are talking about. I would reply that none of the archives being hosted contain any copyrighted code and ask her to clarify. They're not protecting the copyrighted code/bios/games. What they're going after now is the use of the name atari. 'At...
- Sun Aug 21, 2011 10:46 am
- Forum: Off-Topic Forum
- Topic: HP ditches the hardware business
- Replies: 32
- Views: 3772
Re: HP ditches the hardware business
Web 2.0 was supposed to make free and easy the facilities of content creation and publishing to all users, and to a large part it did. This new appified 'garden fence' computing environment that is emerging does exactly the opposite, forcing users (for the most part) back into being purely content c...
- Wed Aug 10, 2011 9:37 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: The Dreamcast Real Power [pics and videos inside] [+update]
- Replies: 355
- Views: 39994
Re: The Dreamcast Real Power [pics and videos inside] [+update]
well, i've read that there's a misinterpretation of the word "caralho" (or carajo in spanish). This word in fact references at the top part of a navy (some kind of tiny place in the highest place possible where a sailor could see far away). Also there's a lot of translations, i think that...
- Wed Jul 27, 2011 10:02 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dreamcast Media Center
- Replies: 143
- Views: 75550
Re: Dreamcast Media Center
Great, but wouldn't it be better ( and obviously more diff and take more time ) to use the emulator core ( and not load the emu bin ) to load the rom directly from dcmc? Two cons of this are the rom recognision, either using a different file extension for each rom type would work or maybe the heade...
- Wed Jul 27, 2011 5:58 pm
- Forum: Programming Discussion
- Topic: Backup system in batch script
- Replies: 1
- Views: 672
Backup system in batch script
I've been working on a backup script for a web ticketing system called Kayako SupportSuite. It's fairly iron-clad and works by performing a mysql dump of the database, compressing it, then making a copy of that to a hot-redundant system along with a copy of the attachments uploaded to the site (whic...
Re: Post 9999
It's over 9000?
- Wed Jul 27, 2011 1:57 pm
- Forum: Programming Discussion
- Topic: Compiling SNES4ALL
- Replies: 6
- Views: 1879
Re: Compiling SNES4ALL
Thanks for the reply, Quzar. I did find the custom version of SDL chui used, it is available here: svn://emuforge.com/kosports/sdl-1.2.13 Thanks to Neoblast for the links some time agao :lol: And now when I build SNES4all it works! Great! Glad to know that it is possible to build the stuff :grin:
- Wed Jul 27, 2011 1:56 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: dreamca.st
- Replies: 1
- Views: 1142
- Wed Jul 27, 2011 6:59 am
- Forum: Programming Discussion
- Topic: Compiling SNES4ALL
- Replies: 6
- Views: 1879
Re: Compiling SNES4ALL
I remember there was large discussion of this problem after Chui first started releasing his sources. That they were not usable because of custom libraries used. He did however release his forks of SDL at a later point. Not sure if those would be the same ones used for this though, as this is newer ...
- Sat Jul 23, 2011 12:55 pm
- Forum: Programming Discussion
- Topic: Thread-Safe CD-Rom Access????
- Replies: 6
- Views: 1533
Re: Thread-Safe CD-Rom Access????
I've been in and out of the CD-ROM driver, and from that level there should be no problem (there is no point where the hardware will receive two simultaneous requests or such). I can imagine though that further up into the FS layers there is a problem. Most threading stuff is greatly untested on the...
- Tue Jul 19, 2011 8:23 pm
- Forum: Gaming Forum
- Topic: A serious question for our intelligent members.
- Replies: 42
- Views: 4814
Re: A serious question for our intelligent members.
There are a number of programs that take controller inputs and remap them to virtual KB/Mouse devices to solve the problem you're having mel. Sorry, I can't provide any names as I've never used any, but I've seen them mentioned in many emulator discussions.
- Sun Jul 17, 2011 3:16 am
- Forum: Gaming Forum
- Topic: State of the Wii - Graphics, Sound, Controls.
- Replies: 21
- Views: 2168
Re: State of the Wii - Graphics, Sound, Controls.
I really enjoyed (and found nothing wrong with the graphics of) Murasama, Epic Mickey, and Dokapon Kingdom. Those I think were the last three games I played for the system (aside from Mario Galaxy 2, which enough has been said about), over the course of the last year. I've never found myself having ...
- Mon Jul 11, 2011 12:18 am
- Forum: Hardware Modification and Repair
- Topic: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!
- Replies: 36
- Views: 15270
Re: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!
The only thing that gets written to memory are the syscalls IIRC. This is what allows them to be hooked into (I believe that's how dcload does it's iso emulation).
- Sat Jul 09, 2011 10:40 pm
- Forum: Hardware Modification and Repair
- Topic: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!
- Replies: 36
- Views: 15270
Re: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!
I'm not sure why you would think the flash chip would have anything to do with it. I'm basing my notion off Dan's work with NAVI where he did the same thing and left the ability to switch back to the 'stock' firmware: Look at step 4. http://cadcdev.sourceforge.net/hdwrprj/navi/ Replacing/piggybackin...