Search found 366 matches
- Mon Jan 27, 2014 10:20 am
- Forum: Programming Discussion
- Topic: Setting up for DcDev, needs advice.
- Replies: 2
- Views: 461
Re: Setting up for DcDev, needs advice.
As for using an integrated development environment (IDE), someone did get things working with Code::Blocks at some point in the past, although I have no experience with that. For example I did. And it's working. Even more: I settled up a post build script, which converts binary and game resources i...
- Fri Jan 24, 2014 9:21 am
- Forum: Programming Discussion
- Topic: 3D Z Clipping For the PVR + OpenGL
- Replies: 41
- Views: 8914
Re: 3D Z Clipping For the PVR + OpenGL
Sizious, You better list libraries that work and compile on Dreamcast.
Last time I tried to build a CubicVr it failed. Same for Iris3D.
Last time I tried to build a CubicVr it failed. Same for Iris3D.
- Wed Jan 22, 2014 12:42 pm
- Forum: Programming Discussion
- Topic: Dreamcast Coders Cable
- Replies: 6
- Views: 1497
Dreamcast Coders Cable
I'm sorry to arise this topic again; google didn't cause much help too, but maybe any of you know where one can buy a coders cable for DC?
E-shops selling them are now closed or out of the stock, so I didn't find any source where I can buy it.
Any ideas maybe?
E-shops selling them are now closed or out of the stock, so I didn't find any source where I can buy it.
Any ideas maybe?
- Mon Jan 20, 2014 1:23 pm
- Forum: Programming Discussion
- Topic: Game engines?
- Replies: 5
- Views: 754
Re: Game engines?
I heard of Fenix Engine, but looks like it's only for 2D and not supported anymore (not sure on the last pint, you better checkout).
About Game engines giving the capability to act in 3d, nah, didn't heard of 'em.
About Game engines giving the capability to act in 3d, nah, didn't heard of 'em.
- Tue Jan 14, 2014 5:25 am
- Forum: Official Sylverant PSO Server Forum
- Topic: Looking for technical PSO information
- Replies: 16
- Views: 1218
Re: Looking for technical PSO information
Always wondered what this stuff for:
in v2_player struct.
Code: Select all
uint32_t grave_coords_time[5];
char grave_team[20];
char grave_message[24];
- Sat Dec 14, 2013 3:19 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Shenmue and Shenmue 2 engine
- Replies: 20
- Views: 6719
Re: Shenmue and Shenmue 2 engine
Probably nothing, until you have enough curiosity or interest to mess with that mammoth shit.What would you guys do if the Shenmue and Shenmue 2 engines were cracked or released?
- Sat Dec 14, 2013 3:13 pm
- Forum: Programming Discussion
- Topic: Best GNU tools versions for KallistiOS 2.0.0
- Replies: 16
- Views: 1345
Re: Best GNU tools versions for KallistiOS 2.0.0
You know, BlueCrab, for all the times I tried, I had never been able to built dc-chain just in one sit on a Cygwin. It was always errors, something not working, manually adapting \ fixing the scripts.
- Fri Dec 13, 2013 11:40 am
- Forum: Programming Discussion
- Topic: Best GNU tools versions for KallistiOS 2.0.0
- Replies: 16
- Views: 1345
Re: Best GNU tools versions for KallistiOS 2.0.0
You don't need to download it by yourself or use some scripts from dc-chain folder. Everything is much simpler. As from official GCC wiki [http://gcc.gnu.org/wiki/InstallingGCC]: See Installing GCC: Prequisites for the software required to build GCC. If you do not have the GMP, MPFR and MPC support ...
- Thu Dec 12, 2013 7:12 am
- Forum: Official Sylverant PSO Server Forum
- Topic: registration script
- Replies: 7
- Views: 767
Re: registration script
Md5 is no more considered cryptographic safe.
- Wed Dec 11, 2013 6:06 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: PSO Happy Sound Track
- Replies: 3
- Views: 1217
Re: PSO Happy Sound Track
Love the dreams song. These songs was for a special events and can be found on Dreamcast PSO ver1/ver2 disks.
- Wed Dec 11, 2013 5:55 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Phantasy Star Online Ver. 2 Special Intro
- Replies: 3
- Views: 1235
Re: Phantasy Star Online Ver. 2 Special Intro
So what special about this intro? I think that intro was a standard on all versions of Dreamcast PSO when you first start an offline mode game?
- Mon Dec 09, 2013 11:01 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: porting ps2 games to dreamcast
- Replies: 2
- Views: 1204
Re: porting ps2 games to dreamcast
Depending on the way they was written. If they was written in some open-source, wide-known to public, and ported to many platforms crossplatform and opensource high-level C or C++ libraries which are agnostic of hardware, well, maybe, answer would be "probably", in terms of time and effort...
- Sun Nov 24, 2013 2:23 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: What are the most interesting prototypes available for DC ?
- Replies: 3
- Views: 1013
Re: What are the most interesting prototypes available for D
What do you mean by prototypes? A game prototypes or devices for D.cast?
- Sat Nov 09, 2013 9:53 am
- Forum: Programming Discussion
- Topic: VQ Texture
- Replies: 13
- Views: 1278
Re: VQ Texture
Try to search in all kos files for an implementation.
If there's no, then no chance. Maybe KMG goes as separate library?
If there's no, then no chance. Maybe KMG goes as separate library?
- Fri Nov 08, 2013 4:36 pm
- Forum: Programming Discussion
- Topic: Starting Coding again (AtariOwl)
- Replies: 26
- Views: 2255
Re: Starting Coding again (AtariOwl)
It may seem odd, but remember where i'm coming from. On the Jaguar, those were the facts of life.Everything was done from scratch, no OS at all, essentially no libraries. Coded in ASM. And every byte had to be fought for. I think that on Dreamcast situation didn't changed drastically. You have a 16...
- Tue Nov 05, 2013 4:09 pm
- Forum: Off-Topic Forum
- Topic: the best sound track
- Replies: 12
- Views: 1580
- Tue Nov 05, 2013 4:08 pm
- Forum: /dev/null
- Topic: i fell in love [GAY]
- Replies: 35
- Views: 3807
Re: i fell in love [GAY]
It's OK to be gay
- Tue Nov 05, 2013 4:04 pm
- Forum: Programming Discussion
- Topic: Starting Coding again (AtariOwl)
- Replies: 26
- Views: 2255
Re: Starting Coding again
Crab, I'm deeply sorry, but what are this thing that you're constantly talking about when it comes down to even mention the possibility of usage of one of those old Dev kits. Who the hell would even care about them, not to mention all that licensing crap, when particularly at this moment almost 15 y...
- Thu Oct 31, 2013 6:22 pm
- Forum: Programming Discussion
- Topic: Dreamcast PVR and smartphones
- Replies: 6
- Views: 762
Re: Dreamcast PVR and smartphones
Well you still can dissassemble them (drivers).
- Sun Oct 13, 2013 6:08 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: dreamcast graphics comparison
- Replies: 17
- Views: 5487
Re: dreamcast graphics comparison
Yeah, something like that.So the dreamcast wouldn't be able to have a game(rpg for example) with 5 million polygons with effects added ? This would be impossible right?