Search found 366 matches

by RyoDC
Sun Dec 11, 2016 10:18 am
Forum: /dev/null
Topic: McDonald's vs. Burger King
Replies: 27
Views: 5488

Re: McDonald's vs. Burger King

Well, we haven't any Burger King restaurant's in our area, so let it be McDonald's.

But their food only tastes well when you're really hungry.
by RyoDC
Fri Dec 09, 2016 7:25 am
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire - Coming Soon!
Replies: 35
Views: 31765

Re: In The Line Of Fire - Coming Soon!

Wow, that looks much better then previous screenshots!
Congrats on your hard work!
by RyoDC
Mon Dec 05, 2016 4:08 pm
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire - Coming Soon!
Replies: 35
Views: 31765

Re: In The Line Of Fire - Coming Soon!

Virtua Cop 2 is a game from the Saturn era; it's one of the best-looking Saturn games. Had it been originally developed for the Dreamcast, of course it could have used higher res textures and higher poly models, while retaining the same visual style. In The Line Of Fire has already covered those as...
by RyoDC
Sat Dec 03, 2016 8:08 am
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire - Coming Soon!
Replies: 35
Views: 31765

Re: In The Line Of Fire - Coming Soon!

Interesting input on art direction. I tend to agree with both arguments - both artistic and technical sides are important. But I'm not sure I like Virtua Cop, for me it looks bland too, but maybe it's a deal of preference (beauty is in the eye of the beholder, right?) For me Jet Set Radio better app...
by RyoDC
Sun Nov 27, 2016 7:13 am
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire - Coming Soon!
Replies: 35
Views: 31765

Re: In The Line Of Fire - Coming Soon!

With shadows it will look more like this https://m.youtube.com/watch?v=GpEYvABt9yc Then you add a particle effect for smoke out of vents etc and things come to life. Yep, looks like its a level for debugging purposes. Also, i think they should make textures less repetitive, it will add some level o...
by RyoDC
Sat Nov 26, 2016 4:37 pm
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire - Coming Soon!
Replies: 35
Views: 31765

Re: In The Line Of Fire - Coming Soon!

I understand that I may sound like a total asshole and dickhead, but graphics looks a little bit rusty, even by Dreamcast standards.
by RyoDC
Tue Jun 28, 2016 4:46 am
Forum: Off-Topic Forum
Topic: That's it...I'm coming back 'home'
Replies: 16
Views: 3343

Re: That's it...I'm coming back 'home'

Boney, can you create some blog or post here where you describe your experience being in China with all it's peculiarities and interesting points?
by RyoDC
Fri May 06, 2016 3:56 pm
Forum: Programming Discussion
Topic: Best format for skeletal meshes in DC?
Replies: 1
Views: 794

Re: Best format for skeletal meshes in DC?

Which open format for skeletal meshes is preferred for running on DC? MD5? IQM? Can't tell anything on or against the usage of the specific formats you've provided, but I can elaborate on points you might want to estimate before picking one: 1. Memory If it eats a lot of memory then it's probably n...
by RyoDC
Fri May 06, 2016 1:23 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Shenmue and Shenmue 2 engine
Replies: 20
Views: 6718

Re: Shenmue and Shenmue 2 engine

Well, Shenmue engine already used some nifty tricks to get the big levels working, especially big central street of the main level - it used billboards (planes with textures, texture was pre-rendered part of the level, as seen from the players perspective), and when player went close enough to this ...
by RyoDC
Fri May 06, 2016 1:05 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: dreamcast games shaders?
Replies: 3
Views: 3397

Re: dreamcast games shaders?

As much as good as old games on PC released on hardware not supporting shaders and modern PC games which are released on hardware supporting it. Just type in google "PC games before 2000" and "PC games after 2000" (I think this is approximately the right time division blade, when...
by RyoDC
Fri May 06, 2016 1:05 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: dreamcast games shaders?
Replies: 3
Views: 3397

Re: dreamcast games shaders?

As much as good as old games on PC released on hardware not supporting shaders and modern PC games which are released on hardware supporting it. Just type in google "PC games before 2002" and "PC games after 2002", or simply compare screenshots fromn HL1 and HL2. See the differen...
by RyoDC
Fri May 06, 2016 12:43 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: What happened to Schtserv?
Replies: 0
Views: 2717

What happened to Schtserv?

Any chance it will be ever back?
by RyoDC
Fri Mar 18, 2016 4:51 pm
Forum: Developmental Ideas
Topic: Looking for a programer
Replies: 41
Views: 22586

Re: Looking for a programer

Phenom, are you going to release your engine? Not now, but maybe someday?
by RyoDC
Fri Feb 12, 2016 3:00 pm
Forum: Off-Topic Forum
Topic: DCEmu Decides the 2016 Presidential Election
Replies: 69
Views: 11592

Re: DCEmu Decides the 2016 Presidential Election

I'm not an US citizen by If I would, I would vote for Bernie Sanders
by RyoDC
Fri Jan 22, 2016 6:45 am
Forum: Programming Discussion
Topic: PVR Data Format Documentation?
Replies: 17
Views: 3107

Re: PVR Data Format Documentation?

Thank you. One more question. Isn't then creating a homebrew software and KallistiOS project in particular a copyright infringement? It is impossible to create something like KOS without technical documentation and specifications, and I think those documents are too never supposed to leave SEGA's of...
by RyoDC
Thu Jan 21, 2016 2:46 pm
Forum: Programming Discussion
Topic: PVR Data Format Documentation?
Replies: 17
Views: 3107

Re: PVR Data Format Documentation?

Aren't copyrights expired after 15 years?
by RyoDC
Tue Jan 12, 2016 6:49 am
Forum: Programming Discussion
Topic: Using blender models in KGL (is jfm the best option?)
Replies: 30
Views: 9411

Re: Using blender models in KGL (is jfm the best option?)

So you're rolling down your own format ? Ryo, I think you misunderstand this XKCD. Dev is not trying to create a universal standard. This is a proprietary file format only for the Dreamcast and it serves a purpose that is not fulfilled by others. I think we misunderstood each other. I got what he w...
by RyoDC
Mon Jan 11, 2016 1:33 pm
Forum: Programming Discussion
Topic: Online video tutorials request.
Replies: 21
Views: 4645

Re: Online video tutorials request.

This guy looks like terrible help vampire.
by RyoDC
Mon Jan 11, 2016 11:20 am
Forum: Programming Discussion
Topic: Using blender models in KGL (is jfm the best option?)
Replies: 30
Views: 9411

Re: Using blender models in KGL (is jfm the best option?)

I'm sorry, but why not just export the model to some well-know format, like md2 format, and then parse it on the DC side?