What ya doing?!

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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DARKHALO2K
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What ya doing?!

Post by DARKHALO2K »

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Last edited by DARKHALO2K on Wed Apr 16, 2008 9:10 am, edited 1 time in total.
DARKHALO2K
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Post by DARKHALO2K »

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Last edited by DARKHALO2K on Wed Apr 16, 2008 9:10 am, edited 1 time in total.
Christluu
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Post by Christluu »

All these projects looks impressive. I can't wait :)

If you want I could make the cover for "Red versus Blue", sorry but I'm not a coder :(
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Post by Christuserloeser »

DarkHalo2K, your projects do sound very interesting :D
Insane homebrew collector.
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Post by Christluu »

:D

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Imerion
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Post by Imerion »

Hey, that ones nice! Really nice!
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Post by ajay() »

My Quake related plans are as follows, unfortunately they are not all dreamcast related.

1. Lunkin's Journey.
As in finishing it, which I nearly have. Honest. The countdown on my website is looking spookily accurate. I had a little pause when the current level just went nowhere fast, with annoying problems. I did the sensible thing and binned it and started again. The result is better, but I've still a few challenges ahead.

2. earthQUAKE.
My first proper Quake mod. Quake monsters, and a Quake related storyline. It will be quite rigidly DarkPlaces-only, and I'm in (what I pretentiously call) pre-production; basically I'm [nicking] collecting textures, prefabs and models that I may be using. I'm being quite organised, indeed I scarily get more organised the more mods I work on. I've one huge idea for the mod in particular, which, if it works (and currently I have no idea how to get it working!) will be cool, but nothing is definite. I'm not giving anything else away, other than what is obvious from the title, and is mentioned in the trailer video.

3. fu*&ing_silly_bloody_mod.
Which should be a mod compatible with every engine out there, unless I do something silly level wise. Which I shouldn't as it's almost completely a quakeC mod. No further information is available as I'm naturally secretive like that.
It will finally be offically called the FSB_mod, much like the BFG. No, not the giant.

4. raptors! 2.
My arse am I. I can quite honestly say that unless I can get a trex model working in quake, I'll never make another dinosaur mod. Although then it will be called "trex's!" instead.
By the way, DARKHALO2K, you're more than welcome to carry on using the raptors name. It's not really a "franchise" I can claim too much ownership of, plus the original doesn't stand up to too much scrutiny itself.

5. Bulldog Stadium 2.
No, another joke.

6. Lunkin's Journey 2.
I'll stop now.

7. Playing Quake IV.
And the new Quake IV based Enemy Territory
DARKHALO2K
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Post by DARKHALO2K »

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Last edited by DARKHALO2K on Wed Apr 16, 2008 9:12 am, edited 1 time in total.
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Post by Tyne »

You guys already know what I'm up to when I have the time that is. ;)
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Post by mankrip »

As usual, I only talk about any project when it's going to be released soon.

I have a TC in mind, and some good content for it, but it will require a lot of work; I didn't even start to write the QC code for it. I want to experiment doing some weird things in the physics, and I haven't thought about how the AI will behave yet. These are the only things I will say about it for now.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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