The Wiis IQ (Image Quality) is actually a bit worse than the GCs was, weirdly. I'd say the GC probably had the best IQ of 'the last gen', but the Wii currently seems to be having a lot of problems.
There's a fair bit of dithering at 480p, (but not at 480i oddly) and some games (Red Steel) have a horrible amount of banding. Plus theres a whole lot of aliasing I wasn't expecting - some of the games look worse than PS2 launch titles
I've played the Wii through both component and composite, and the bleeding you get through composite is gone, but the dithering is still there looking like Safe Mode.
I really hope this is just 'launch title' teething troubles, I'm mostly having to play games in 4:3 as widescreen looks a bit rubbish on my HDTV as the jaggies / dithering is more pronounced.
Either way, there's no reason Nights would be rubbish on the Wii per se, outside of Segas recent track record of ruining older games with their 'remakes'. Except the new afterburner, which owns.
butters wrote:DaMadFiddler wrote: I also think you are either underestimating the DS' 2D handling ability (and how it has been put to use), or overestimating the GBA's.
I opt for the latter. Take the DS Castlevania games and compare them to screenshots of the GBA Castlevania games and tell me you don't see an improvement. The GBA just isn't capable of the level of detail that DS games have.
I think the improved 2D on the DS is mostly down to the larger resolution than any inherent improved 2D capabilities - play some GBA games with the GC GBA player on a big TV and there is some incredibly detailed 2D pixel art going on in a lot of games.
Oh, Vegitta, you should play FF3 DS or look at the game videos for the upcoming FFXII Revenant Wings if you want to see what the DS is capable of when its trying.